MagicaCloth2 — Advanced Cloth Simulation for Unity DOTS

MagicaCloth2 — Advanced Cloth Simulation for Unity DOTS

MagicaCloth2 is a high-performance cloth simulation system built for Unity DOTS (Data-Oriented Technology Stack). It supports both Transform-based and Mesh-based workflows, making it a powerful successor to the original MagicaCloth.

MagicaCloth2 — Advanced Cloth Simulation for Unity DOTS

MagicaCloth2 is a high-performance cloth simulation system built for Unity DOTS (Data-Oriented Technology Stack). It supports both Transform-based and Mesh-based workflows, making it a powerful successor to the original MagicaCloth.

With MagicaCloth2, you can create realistic cloth physics and dynamic secondary motion for characters — from hair and skirts to accessories and more.

🔧 Key Features

  • ⚡ Powered by Unity DOTS for ultra-fast cloth simulation
  • 🎮 Works on all major platforms (except WebGL and VisionOS)
  • 🔁 Supports both Transform and Mesh components
  • 🧠 Realistic physics with hybrid 2.5D behavior
  • 🎨 Compatible with all render pipelines: Built-in, URP, HDRP
  • 🧩 No custom shaders required — works with any shader
  • 🖱️ Simple and intuitive setup interface
  • ⏱️ Time control (slow motion, pause)
  • 💥 Advanced collision system:
    • Point & Edge collision
    • Self-collision & mutual collision
    • Backstop (penetration prevention)
  • 🧬 Normal adjustment tools
  • 🔄 Full runtime support
  • 📏 Supports uniform scaling (limited negative scaling support)
  • 📦 Includes full source code

🚀 What’s New in Version 2

MagicaCloth2 introduces major improvements over version 1.x:

  • ❌ Removed pre-build step (no more "Create" button)
  • 🧹 Simplified architecture (single integrated component)
  • 🧠 Optimized performance and parameters
  • 🎨 Improved vertex painting system
  • 🖼️ Texture-based vertex painting support
  • 🗑️ Removed unnecessary managers and deformers
  • 📦 No sub-assets stored in prefabs

⚠️ Note: Not compatible with MagicaCloth Ver1.x

🎨 Render Pipeline Compatibility

MagicaCloth2 works seamlessly across all Unity render pipelines:

Unity Version Built-in URP HDRP
2021.3.20f1+ ✅ Yes ✅ Yes ✅ Yes

✔ Fully independent from rendering pipeline
✔ Works with any shader

📦 Requirements

  • Unity 2021.3.20f1 or newer
  • Burst 1.8.1+
  • Collections 1.4.0+

Dependencies are installed automatically.

2026-04-17 23:59:50

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